I am a gameplay and animation programmer specializing in creating responsive, character-driven systems. My passion lies at the intersection of movement, combat, and animation. Crafting the moment-to-moment feel that defines a game's identity.

I recently completed my Master's in Game Design, and technical degree in Game Development focusing my expertise on advanced animation systems and character control. My portfolio showcases this through projects like a full Souls-like combat framework in Unreal Engine 5 and a movement-based magic system prototype.

I thrive on technical challenges that directly shape player experience: implementing data-driven animation graphs and motion-matching systems, designing physics-informed movement, and building animation state machines that are both powerful and designer-friendly. My technical toolkit includes C++, C#, Unreal Engine 5, Unity, and expertise in 3D content pipelines (Maya/3DS Max, ZBrush, Substance).

My background includes production experience on a VR title, giving me a keen understanding of full development pipelines.

I am actively seeking a gameplay or animation programming role where I can contribute my technical skills and design sensibility to a team passionate about character control and game feel.

MY EXPERIENCE & SKILLS

Character control, combat systems, AI behavior, and motion architecture

I build the core systems that define how a game feels:  from responsive movement and weighty combat to intelligent AI that challenges players, my work bridges technical implementation and intentional design, ensuring every mechanic serves the player's experience

Gameplay & Animations Programming

Proficient in UE5, Unity, C++ and C#, I am a gameplay and animation programmer specializing in creating responsive, character-driven systems. My passion lies at the intersection of movement, combat, and animation, crafting the moment-to-moment feel that defines a game's identity.

Game Design

I design with implementation in mind. My approach merges narrative intent, level flow, and systemic gameplay into modular, data-driven architectures that are both evocative to play and robust to build upon ensuring the design vision survives contact with development.

Problem Solving

Team collaboration

I turn gameplay challenges into modular, data-driven systems. I prioritize creating scalable architectures  and designer-accessible tools, which prevent bottlenecks and enable rapid iteration throughout production.

I'm a supportive teammate who values trust and clear communication. My strengths lies in building bridges between design and engineering. I translate creative goals into technical plans and explain constrains clearly.

Let's Connect

Phone: +34 671507035

Email: jaume.avinyo.sedano@hotmail.com

LinkedIn: LinkedIn Profile

GitHub: GitHub Profile

Location

barcelona,Spain