I am a gameplay and animation programmer specializing in creating responsive, character-driven systems. My passion lies at the intersection of movement, combat, and animation. Crafting the moment-to-moment feel that defines a game's identity.
I recently completed my Master's in Game Design, and technical degree in Game Development focusing my expertise on advanced animation systems and character control. My portfolio showcases this through projects like a full Souls-like combat framework in Unreal Engine 5 and a movement-based magic system prototype.
I thrive on technical challenges that directly shape player experience: implementing data-driven animation graphs and motion-matching systems, designing physics-informed movement, and building animation state machines that are both powerful and designer-friendly. My technical toolkit includes C++, C#, Unreal Engine 5, Unity, and expertise in 3D content pipelines (Maya/3DS Max, ZBrush, Substance).
My background includes production experience on a VR title, giving me a keen understanding of full development pipelines.
I am actively seeking a gameplay or animation programming role where I can contribute my technical skills and design sensibility to a team passionate about character control and game feel.
MY EXPERIENCE & SKILLS
Character control, combat systems, AI behavior, and motion architecture
I build the core systems that define how a game feels: from responsive movement and weighty combat to intelligent AI that challenges players, my work bridges technical implementation and intentional design, ensuring every mechanic serves the player's experience
Gameplay & Animations Programming
Proficient in UE5, Unity, C++ and C#, I am a gameplay and animation programmer specializing in creating responsive, character-driven systems. My passion lies at the intersection of movement, combat, and animation, crafting the moment-to-moment feel that defines a game's identity.
Game Design
I design with implementation in mind. My approach merges narrative intent, level flow, and systemic gameplay into modular, data-driven architectures that are both evocative to play and robust to build upon ensuring the design vision survives contact with development.
Problem Solving
Team collaboration
I turn gameplay challenges into modular, data-driven systems. I prioritize creating scalable architectures and designer-accessible tools, which prevent bottlenecks and enable rapid iteration throughout production.
I'm a supportive teammate who values trust and clear communication. My strengths lies in building bridges between design and engineering. I translate creative goals into technical plans and explain constrains clearly.
Let's Connect
Phone: +34 671507035
Email: jaume.avinyo.sedano@hotmail.com
LinkedIn: LinkedIn Profile
GitHub: GitHub Profile
Location
barcelona,Spain